I am working on something new, but it is nowhere near ready
A Game developed by myself, Rim and Jon for the GameDev 4E5 Contest.
No Longer Being Actively Developed
A port of the Tokamak Physics Library to C# for use with the XNA Framework.
I plan to forge this into a small application framework for working with my Managed Physics Library.
AfterBurner is a tool that generates radiosity lightmaps using the Coombe et al technique.
A Terrain Renderer I was working on using the XNA Framework which will be rolled into the Physics Sample Framework.
A collection of screenshots from things I’ve developed.