Progress has been good and I’m again at a stage where I am happy to show what I’ve been up to
So far I’ve implemented boxes, spheres, capsules and heightmaps. Multi-body actors and convex shapes are kind of done but not finished or tested. You may of course be thinking “Since when were you going to do capsules? Where are the cylinders!” and you would be right to think that
It appears that although Tokamak supports cylinders by name, they aren’t really cylinders. I’d really love to have proper cylinders in there at some stage, but that will have to wait until this managed version is at least near as feature complete as the original Tokamak. Also, joints are next on my list and they look pretty complicated, so there may not be any updates for a while
Another thing I’ve been thinking about is the name. I have a fair few ideas myself about what to call this library but I reckon it will be fun to see what other people think it should be called Personally I’d like it to have a really really silly name, something that makes me laugh when others have to say it when asking questions about the library
So, if you have any ideas, I’d be happy to hear them
As usual, I’ve uploaded another video on YouTube here. It is hardly a directorial masterpiece, but it at least shows off what the library can now do.
I’ll probably add a project page for this later on today, put some more info about what is done, what isn’t done and what I’d like to add myself.