Return of the Graphics
I’ve been taking a small break from the physics stuff and returned to tightening up the graphics on level 3 (that commercial still makes me laugh even after all this time)
Basically I’ve revisited the atmospheric scattering using the excellent sample on FilouGK’s Blog to help me out. Swapping it in instead of the old Preetham Scattering I had done before was very painless and the sun size really makes the difference (I actually had the sky done in the last batch of shots but I’ve gotten the atmosphere on the terrain now which is the main reason for this entry)
On top of that I added some Bloom. I was a bit unsure about it at first (as it tended to make things look blurry), but it is safe to say it has grown on me. I reckon I’ve gotten it just about subtle enough and I love the way it makes things look a lot warmer
I’ll probably continue on with the graphics development for a little longer as there are a couple more things I’d like to play around before returning to the Physics
Edit: I’m aware that some people have a dislike of bloom in general, so I took some comparison shots to give a better idea whether or not I have overdone it
Regards,
Richard

