4e5 Results
I know they were posted ages ago, but I figure it is about time I give my opinions on how it all went now that the dust has settled
So yea, 13th place wasn’t too hot considering there were only 23 entries and 3 were disqualified. However, it wasn’t a total bust.
I really enjoyed working with Rim and Jon. We had some good times when we were all working together and even though the final product wasn’t nearly final enough, work continues to make the game what it should have been
Faith was/is my first ever game of any difficulty (I’ve only ever made simple stuff like Pong and Tetris before Faith). I have always favoured demo’s over complete games (whether they be graphics or physics related) so I guess that was a large part of my downfall. Right from the start I was aiming to put in nice pixel effects and impressive ragdoll physics without any real concern for content or gameplay. I still feel what we produced was pretty impressive but I guess gameplay really should have come first
Another thing I learned was how reluctant people are to install the latest DirectX runtimes let alone the PhysX runtimes and the .NET Framework. This was a real dampener for me because they are some of the most fun to work with things I have ever used. However, in the interests of a larger userbase, the little project I am working on at the moment is back in DirectX with C++ (more on this later when I have some pretty screenshots)
Finally, the Dream Build Play contest went live today and I am going to enter. It won’t be with Faith but a new (more modest) game, but again I’ll have to leave you in suspense as I’m not ready to talk about this either yet (very Hush-Hush and all)
This new contest has me a lot more excited than 4e5 as the stakes are higher, I can work with the tools I love (except for PhysX unfortunately) and I won’t have to warp my ideas to suit required elements. 4e5’s elements were very restrictive in my opinion, far more so than 4e4’s and the lack of entries is probably a testament to that
All the best,
Richard

